What was Notch's inspiration for Minecraft

Markus Persson

Right name

Markus Alexej Persson

Date of birth

June 1, 1979 (41)[1]





Known for

Creator of Minecraft, Co-founder of Mojang AB

Also known as

Notch, Markus Alexej



Minecraft name


Markus Alexej "Notch" Persson (Born June 1, 1979) is the inventor of Minecraft and one of the two founders of Mojang AB. On December 2, 2011, he resigned as the lead developer of Minecraft to Jens “Jeb” Bergensten.[2]

In September 2014, he sold Mojang to Microsoft and then left Mojang.


Notch started programming at the age of 7. At that time he was using his father's Commodore 128. At the age of 8, he programmed his first adventure game that still got by without graphics and only consisted of text modules. At 13 he had an Atari ST and, like his friends, developed small programs. At 15, he decided to become a computer game developer, but his teachers advised him to study graphic design.

After graduating from school, he studied for three years Print & media design.[3] Notch had no programming training, he taught himself all the programming languages ​​(including C ++) over the Internet.

After studying graphic design, Notch got his first job at a small web design company in Stockholm in 1999, but only stayed there for six months. But when he wanted to look for a new job, the great information technology crisis set in (early 2000). He couldn't find a job anywhere and lived at home with his mother for two years. He did a little web programming on the side.

In 2002 he found a job with the company Game Federation as a programmer, but not for games. Together with his work colleague and friend Rolf Jansson, who, like Notch, was an avid computer gamer, he founded the private company Mojang Specifications that year[4]. Soon afterwards they started developing the game Wurm Online, which they under Mojang Specifications published.

In 2005, Notch moved to the company Midasplayerwhich later renamed itself "King Digital Entertainment", where he could finally program games. He programmed over 30 flash games for the company.

In April 2007 he left the worm online project and asked Jansson for the name Mojang Specifications to be allowed to keep. He agreed and changed the worm online company to Onetoofree AB.

In his spare time, Notch developed his own games and took part in various competitions for years, such as B. Ludum Dare and the Java 4K Game Programming Contest. He programmed many games for these competitions, but they were deliberately kept small and clear.

Also Minecraft, which the then almost 30-year-old Notch developed since May 2009, was initially a small private project alongside his work. This also changed at the time, because in June 2009 he started a new job[5] at Jalbum, which had nothing to do with game development, but with website development.

But his small private project Minecraft became more and more popular, so that he went part-time from August 1, 2009[6] and quit his job on June 1, 2010[7]in order to earn his living as a computer game manufacturer in the future. In a short time he improved the game considerably, bringing out the first launcher with Alpha1.0.0 and the long-awaited multiplayer version for survival mode with Alpha1.0.15. As a result, sales skyrocketed (almost 200,000 sales in two months). Notch barely had time to further develop the game because the administrative tasks got out of hand due to the enormous number of players. At the same time, major game producers became aware of him and invited him to business talks in the USA (Valve and Bungie). But Notch decided, together with his friend Jakob Porsér, to set up a new company for Minecraft and to set up Jacob's game idea Scrolls, rent an office and hire staff to support both games[8]. On October 21, 2010 the time had come: Mojang AB was founded[9], Carl Manneh became managing director. Jens Bergensten (Jeb), the notch at the, was one of the first six employees Minecraft-Programming significantly supported.

At the end of December 2010, the alpha phase of the game ended and the beta phase began. In April 2011, the completion date was set for mid-November, combined with a MineCon in Las Vegas. The full version 1.0 was published on November 18, 2011. Notch left that shortly afterwards MinecraftProject and transferred the project management on December 1, 2011 to Jeb[10].

Although Minecraft Still played an important role for him, Notch began devoting himself to new ideas in 2012. After doing a few tests, he decided on a space shooter, which he made 0x10c called. Game development is a creative process, which means that many ideas are sketched out and then discarded. But after notch through Minecraft had become world famous, suddenly every one of his comments, statements and ideas was commented on. Under these circumstances there was playing around and discarding ideas in the project 0x10c no longer possible, and Notch considered giving up game development entirely[11].

At least under these circumstances he lost interest in the game 0x10c and announced the discontinuation of further development in August 2013[12]. This freed him from the pressure of expectation that was placed on him, and the joy of game development returned.

Since then he has been taking part in game competitions again, developing small, fast games that can sometimes go wrong. The creative development of new games is his passion, not years of major projects.

In the summer of 2014 Mojang reacted to the increasing exploitation of players by dubious server operators, who sometimes made very expensive payments for their services, and pointed out that this was not allowed according to the license conditions. The license conditions were then made more precise, which led to a completely unfounded excitement and massive abuse of Notch. He then decided not to have to do this to himself and to sell his game and company. On September 15, it was announced that Mojang would be sold to Microsoft.

On his blog, Notch wrote, “As soon as this sale is completed, I'll be leaving Mojang and going back to programming competitions and small web experiments. If I should ever inadvertently do something that gets more attention, I will probably stop immediately. "

On November 6, 2014, the purchase was official and Notch left Mojang.[13]

Web links


  • Notch married his girlfriend on August 13, 2011 (her brother Kristoffer Zetterstrand owned the paintings by Minecraft created). A year later, on August 15, 2012, he separated from her again.[14]


  • Notch's homepage, which first appeared on his mojang.com page in April 2006. From 2006 to 2011, mojang.com consisted of this homepage, which Notch updated from time to time

  • Notch's homepage on mojang.com in January 2011. In February 2011, mojang.com was converted into a blog

Individual evidence


Up to the full version 1.2.5, Notch dropped an apple when he died. However, with the introduction of the server-client concept, this code is no longer executed.